Automated. AI-maintained. Run by us.
Trusted by studios and enterprises
We run the test plan. You ship the game.
Where QaaS fits with your team.
Two halves of a quality function. QaaS handles repetitive validation at scale. Your team handles judgment, expertise, and the calls only they can make.
- 🔁Repetitive build-over-build validationThe same tests, every build, every platform – without consuming engineer time.
- 📐Coverage maintenance as content evolvesTests stay alive as the game changes – without coverage debt accumulating.
- 🔍Triage and de-noising of findingsSeparates real regressions from stale-path noise before they reach your team.
- 📊Continuous regression signalA consistent read on quality across every build, not milestone-gated.
- 🧠Domain expertise and exploratory workInvestigating the unexpected, finding emergent issues, applying product instinct.
- 🎯Defining what “passing” meansSetting the quality bar for your specific game – what's acceptable, what isn't.
- ⚖️Release calls and player-facing judgmentTrade-offs between scope, schedule, and quality that only your team can weigh.
- 🚀What ships, when, and to whomThe strategic decisions – release windows, audience targeting, rollout strategy.
Every project is different. Every test plan is too.
Talk to a QA leadSame coverage. Smaller team. More depth per role.
Sizing drawn from a real RFP for an AAA multi-platform release. Customer and proprietary details are withheld – the staffing math is shown as bid.
Outsourced. SaaS. QaaS. Only one shifts the risk.
- Pricing model
- Hourly seats
- Who absorbs scope and change risk
- You
- What you're buying
- Hours of labor
- Who's doing the work
- Hourly testers; pool composition varies by vendor
- Keeping scripted coverage alive as the game evolves
- Manually re-tested, billed hourly
- Dev console execution
- Rare, varies by vendor
- Availability
- Testers call in sick, turn over, no-show
- Burst capacity for new features and content drops
- Extend the contract, re-onboard new testers
- Time to first signal
- Weeks of ramp-up; repeats each cycle
- Accountability
- Hours billed regardless of outcome
- Pricing model
- Flat license
- Who absorbs scope and change risk
- You
- What you're buying
- A platform
- Who's doing the work
- Your in-house QA team
- Keeping scripted coverage alive as the game evolves
- Your team's job
- Dev console execution
- Available – bring your own dev kits
- Availability
- Your team's calendar
- Burst capacity for new features and content drops
- Finite team stretched across more scope
- Time to first signal
- Limited by your team's velocity
- Accountability
- Your team owns it
- Pricing model
- Flat subscription
- Who absorbs scope and change risk
- We do
- What you're buying
- A managed quality service
- Who's doing the work
- Senior QA leads – recognizable names in the industry
- Keeping scripted coverage alive as the game evolves
- AI-assisted; included
- Dev console execution
- Yes (PlayStation, Nintendo via cert)
- Availability
- Automated execution runs through sick days, holidays, and weekends
- Burst capacity for new features and content drops
- Elasticity built in – burst risk is on us
- Time to first signal
- First signal in weeks. Trends follow immediately.
- Accountability
- Service-level accountability
Outsourced QA is sold by the hour – you absorb every change. SaaS licenses the platform – you absorb the operation. QaaS delivers it as a service – we absorb the risk that the game keeps changing.
QA Solved. Not Staffed.
Wherever the game runs, the execution layer runs there too.
Real hardware. Every platform.
The only test execution platform that runs on console dev kits themselves – not in a simulator, not on a desktop proxy.
Some of our biggest engagements, we can't name.
A handful of the studios and enterprises we work with require confidentiality. We represent them by category – the work speaks to the scale and complexity of the surfaces being validated.
A globally recognized mobile card game
Mobile Gaming – 3-year engagement
The title's content surface expanded from a small initial footprint to validating an entire card catalog – a scope that manual testing cannot cover at the required depth. Coverage scaled with the game over three years of continuous subscription. Details are confidential.
A major entertainment studio – city-scale MMO
Entertainment & Live Games
Building a fully dynamic, city-scale MMO with procedurally detailed environments reaching the level of individual building interiors across global cities. The testable surface is effectively unbounded – automated execution is not a preference, it's a requirement. Details are confidential.
A global aviation manufacturer – production QA
Aerospace & Manufacturing
XR Driver validates XR-assisted aircraft production and maintenance workflows – ensuring the simulation layer accurately represents physical systems before it enters the production environment. Manual validation at production scale is not feasible.
Tell us how your team works today.
We'll describe what QaaS would change for your team – and what it wouldn't. Tell us about your release process and where signal is arriving too late. Direct conversation, no deck.