GameDriver
Quality-as-a-Service · Managed Execution Layer

Automated. AI-maintained. Run by us.

We run game QA automation so your team doesn't have to. Our experts author the tests, AI keeps them alive as the game changes, and you get release confidence across combat, economy, progression, and platform – validated against the real game on real hardware, every build.

People
QA engineers authoring & owning coverage
Technology
Execution layer on real hardware, every engine
AI
Triage that separates regressions from noise
Release Confidence · Build #2847 · Android / iOS / PC / Console
Live
82/100
Release confidence score
Strong across 4 of 6 domains. Economy balance and UX flow flagged – catch these now, not in a hotfix.
CombatHigh
Hitboxes stable across all targets
ProgressionHigh
XP, unlocks, save/restore as designed
PlatformHigh
Cert flows passing on 4 targets
EconomyReview
IAP timeout and reward drift detected
UXReview
Tutorial exit rate regressed 14%
Live OpsHigh
Event triggers firing correctly

Trusted by studios and enterprises

StatusPro
Second Dinner
YVR
Oxford Medical Simulation
BP
Kobiton
Quality-as-a-Service

We run the test plan. You ship the game.

QaaS means GameDriver runs the test plan for your title – not just licenses you a tool. Our QA engineers write and run the tests, AI keeps them alive as the game changes, and findings arrive in your team's tools every build. Your QA team gets out of the business of authoring and maintaining automation, and back to what only product knowledge can do: exploration, design feedback, and the release calls that decide what ships.

QaaS Delivery Model

Where QaaS fits with your team.

Two halves of a quality function. QaaS handles repetitive validation at scale. Your team handles judgment, expertise, and the calls only they can make.

QaaS handles
The machine work
Continuous, scaled, automated – runs against every build on real hardware.
  • 🔁
    Repetitive build-over-build validation
    The same tests, every build, every platform – without consuming engineer time.
  • 📐
    Coverage maintenance as content evolves
    Tests stay alive as the game changes – without coverage debt accumulating.
  • 🔍
    Triage and de-noising of findings
    Separates real regressions from stale-path noise before they reach your team.
  • 📊
    Continuous regression signal
    A consistent read on quality across every build, not milestone-gated.
Your team handles
The judgment work
Expertise, design decisions, and ship calls – the work that benefits from product knowledge.
  • 🧠
    Domain expertise and exploratory work
    Investigating the unexpected, finding emergent issues, applying product instinct.
  • 🎯
    Defining what “passing” means
    Setting the quality bar for your specific game – what's acceptable, what isn't.
  • ⚖️
    Release calls and player-facing judgment
    Trade-offs between scope, schedule, and quality that only your team can weigh.
  • 🚀
    What ships, when, and to whom
    The strategic decisions – release windows, audience targeting, rollout strategy.
Combined output
The result
Release confidence – with engineers focused on what only they can do.
Continuous coverage at scale, plus human judgment where it matters. The two halves of a quality function, doing what each does best.
100%
Of the work, by the right doer

Every project is different. Every test plan is too.

Talk to a QA lead
From a recent RFP

Same coverage. Smaller team. More depth per role.

Sizing drawn from a real RFP for an AAA multi-platform release. Customer and proprietary details are withheld – the staffing math is shown as bid.

Traditional model
Labour-based outsource
Headcount scales linearly with coverage. Most of the team is repetitive execution work.
47
people · 6 roles
Senior Director of Test1
Senior Test Managers3
Test Leads2
Software Test Engineers2
Testers7
Test Associates32
Test associates68% of team
Distinct roles6
Cost shapeHeadcount-bound
QaaS model
Continuous, automated execution
Repetitive work moves to a managed execution layer. Your team keeps the judgment work.
13
people · 9 roles
Your QA team
Senior Director of Test1
Senior Test Manager1
Test Manager1
Test Lead1
Senior Test Engineers2
Test Associates4
GameDriver QaaS
GameDriver Platform1
Delivery Manager1
AI Engineer1
Replaces
Repetitive build-over-build validation across every platform – continuously.
Your team10 people
GameDriver3 people
Cost shapeSubscription
Same coverage, smaller team, more depth per role. Repetitive execution moves to infrastructure. Your engineers focus on the judgment work that benefits from product knowledge.
47
Legacy headcount
13
QaaS headcount

Outsourced. SaaS. QaaS. Only one shifts the risk.

Traditional outsourced QA
Pricing model
Hourly seats
Who absorbs scope and change risk
You
What you're buying
Hours of labor
Who's doing the work
Hourly testers; pool composition varies by vendor
Keeping scripted coverage alive as the game evolves
Manually re-tested, billed hourly
Dev console execution
Rare, varies by vendor
Availability
Testers call in sick, turn over, no-show
Burst capacity for new features and content drops
Extend the contract, re-onboard new testers
Time to first signal
Weeks of ramp-up; repeats each cycle
Accountability
Hours billed regardless of outcome
GameDriver SaaS
Pricing model
Flat license
Who absorbs scope and change risk
You
What you're buying
A platform
Who's doing the work
Your in-house QA team
Keeping scripted coverage alive as the game evolves
Your team's job
Dev console execution
Available – bring your own dev kits
Availability
Your team's calendar
Burst capacity for new features and content drops
Finite team stretched across more scope
Time to first signal
Limited by your team's velocity
Accountability
Your team owns it
GameDriver QaaS
Pricing model
Flat subscription
Who absorbs scope and change risk
We do
What you're buying
A managed quality service
Who's doing the work
Senior QA leads – recognizable names in the industry
Keeping scripted coverage alive as the game evolves
AI-assisted; included
Dev console execution
Yes (PlayStation, Nintendo via cert)
Availability
Automated execution runs through sick days, holidays, and weekends
Burst capacity for new features and content drops
Elasticity built in – burst risk is on us
Time to first signal
First signal in weeks. Trends follow immediately.
Accountability
Service-level accountability

Outsourced QA is sold by the hour – you absorb every change. SaaS licenses the platform – you absorb the operation. QaaS delivers it as a service – we absorb the risk that the game keeps changing.

QA Solved. Not Staffed.

Platform reach

Wherever the game runs, the execution layer runs there too.

Real hardware. Every platform.

PlayStation
Nintendo Switch
Xbox
Steam
Windows
Apple
Android

The only test execution platform that runs on console dev kits themselves – not in a simulator, not on a desktop proxy.

Under NDA

Some of our biggest engagements, we can't name.

A handful of the studios and enterprises we work with require confidentiality. We represent them by category – the work speaks to the scale and complexity of the surfaces being validated.

GameDriverConfidential

A globally recognized mobile card game

Mobile Gaming – 3-year engagement

The title's content surface expanded from a small initial footprint to validating an entire card catalog – a scope that manual testing cannot cover at the required depth. Coverage scaled with the game over three years of continuous subscription. Details are confidential.

GameDriverConfidential

A major entertainment studio – city-scale MMO

Entertainment & Live Games

Building a fully dynamic, city-scale MMO with procedurally detailed environments reaching the level of individual building interiors across global cities. The testable surface is effectively unbounded – automated execution is not a preference, it's a requirement. Details are confidential.

XR DriverConfidential

A global aviation manufacturer – production QA

Aerospace & Manufacturing

XR Driver validates XR-assisted aircraft production and maintenance workflows – ensuring the simulation layer accurately represents physical systems before it enters the production environment. Manual validation at production scale is not feasible.

Tell us how your team works today.

We'll describe what QaaS would change for your team – and what it wouldn't. Tell us about your release process and where signal is arriving too late. Direct conversation, no deck.